Build Your Own Interpreter (Codecrafters Challenge)
Implemented a full-featured interpreter for the Lox programming language in Go, based on the book Crafting Interpreters by Robert Nystrom.
π What It Does
-
Parses and executes dynamically-typed Lox code via:
- Scanning β Tokenizing source code
- Parsing β Building an Abstract Syntax Tree (AST)
- Static Resolution β Scope and variable resolution
- Interpreting β Executing Lox code with environment tracking
π Features
-
Full support for:
- Variables, functions, and control flow (
if
,while
,for
) - Classes, inheritance,
this
/super
, and method overriding - Native functions like
clock()
- Variables, functions, and control flow (
-
Implements lexical scoping, closures, and class-based OOP
-
Custom error handling for both compile-time and runtime issues
π‘ Why Itβs Interesting
- Recreated a language runtime from scratch using Goβs features (e.g., interfaces, error handling)
- Explored language implementation patterns like the Visitor Pattern
- Compared interpreter design between Java and Go
- Deepened understanding of how real-world languages are built and executed
π Tech & Tools
- Language: Go
- Patterns: Recursive descent parser, Visitor pattern, Environment chaining
- Testing: Wrote extensive Lox test scripts to validate features
π§ Key Learnings
- Managing scopes and environments in a tree-walk interpreter
- Balancing value vs. pointer semantics in Go for AST nodes
- Implementing method resolution and inheritance from scratch
- Designing clean modular components: Scanner, Parser, AST, Resolver, Interpreter
β TL;DR
Built a complete scripting language interpreter in Go, supporting object-oriented features, lexical scoping, function closures, and more β from tokenizer to execution engine.