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Lox Interpreter in Go

Build Your Own Interpreter (Codecrafters Challenge)

Implemented a full-featured interpreter for the Lox programming language in Go, based on the book Crafting Interpreters by Robert Nystrom.

πŸ” What It Does

  • Parses and executes dynamically-typed Lox code via:

    • Scanning β†’ Tokenizing source code
    • Parsing β†’ Building an Abstract Syntax Tree (AST)
    • Static Resolution β†’ Scope and variable resolution
    • Interpreting β†’ Executing Lox code with environment tracking

πŸš€ Features

  • Full support for:

    • Variables, functions, and control flow (if, while, for)
    • Classes, inheritance, this/super, and method overriding
    • Native functions like clock()
  • Implements lexical scoping, closures, and class-based OOP

  • Custom error handling for both compile-time and runtime issues

πŸ’‘ Why It’s Interesting

  • Recreated a language runtime from scratch using Go’s features (e.g., interfaces, error handling)
  • Explored language implementation patterns like the Visitor Pattern
  • Compared interpreter design between Java and Go
  • Deepened understanding of how real-world languages are built and executed

πŸ“š Tech & Tools

  • Language: Go
  • Patterns: Recursive descent parser, Visitor pattern, Environment chaining
  • Testing: Wrote extensive Lox test scripts to validate features

🧠 Key Learnings

  • Managing scopes and environments in a tree-walk interpreter
  • Balancing value vs. pointer semantics in Go for AST nodes
  • Implementing method resolution and inheritance from scratch
  • Designing clean modular components: Scanner, Parser, AST, Resolver, Interpreter

βœ… TL;DR

Built a complete scripting language interpreter in Go, supporting object-oriented features, lexical scoping, function closures, and more β€” from tokenizer to execution engine.